![]() This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. ![]() It especially helps with AA, High Dynamic Range and high resolutions. The better the bandwidth is, the faster the card will be in general. If the card has DDR RAM, the result should be multiplied by 2 once again. The number is calculated by multiplying the interface width by its memory speed. ![]() Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface within a second. ![]()
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